![]() You must use the colorindicators on the top and use only a photograph for reference. Important! You can't copy straight RGB values into Terragen from say a photo. We change the color of sand to something more apropriate. We save this as colormap.srf Make sure to save this cause you can later use the same texture for other terrains.įor our "Sand" child we want to change the bumpiness since its a lowdetail 0 it must be pretty smooth. Now we want to save, by clicking on "Surface map" we will save it and all it's child layers, be careful to always select the base "Surface Map" otherwise all your layers might not get saved. ![]() My plan is to use lowdetailtype 2 for rock 1 for grass and 0 for sand. We follow DICE standard for layers and go with 1. We go down to the surface maps, we create a new one under the base surface map with "Add child".ĭouble click on the child and rename it to grass.Ĭreate three childs to "Surface map". This is important otherwise you will texture for a height that doesn't match your map. We change the height to 60 so and that will also be the height of the terrain in the bf2editor. We start of with a rush and startup Terragen, we will begin with opening the terrain we created in world machine. Official planetside guide to surface maps/texturing in Terragen (recomended)Ĭreating the color- and detailmaps in Terragen The terrain created in our World Machine tutorial Terragen lightsettings for rendering bf2 textures But fear not! With Terragen you can create textures with at least the same quality as in editor42 and utilizing bf2's more advanced engine and texturing system.Ĭredits: TemplarGFX for the first (and only?) Terragen tutorial for bf2 and all the nice blokes at for making modding bf2 less painfull. Many mappers used to Editor42 becomes depressed when learning about the tedious texturing system in the bf2editor, they may learn about bf2_tpaint but think it lacks options. For Windows Vista the same but "windows xp sp2" instead. To use with windows xp 圆4 right click on install file - properties - compability - windows xp. The official download is wrong download the latest version at fileplanet. Remember the latest version of the bf2editor is 0.1.237.0 this will be shown on top of your output window when you start the editor. ![]() This tutorial presumes that you have read Lawrence Browns basic tutorials to get a grip of the bf2editor and the bf2 texture system tutorial is also higly recomended. Make sure PC byte ordering and unsigned is selected.FH2 mapping tutorials - Create detail- and colortextures in Terragen EA official tutorials:Ĭreate detail- and colortextures in Terragen Simply enter Landscape Mode in the editor,Īnd under the "Create New" tab, point UDK at the exported r16 file from World Machine. With the new Landscape terrain type, it's even easier to import from World Machine. The "Export Terrain files." option from the File Menu provides a central location to do both.Īn excellent and detailed set of tutorials on the workflow ousing the old Terrain system has been written by David Green and is featured on the Unreal Technology website: As noted in this document, Unreal Engine has some unique requirements for resolution of your heightfield.īuild your world and export all files. You should use the RAW16 format.ĭetermine your resolution. You can also export a colormap by placing a Bitmap Output and connecting it appropriately.Ĭhoose your export formats within the File Output device. Wire the terrain you wish export into the device's input. Place a Height Output device into your world. The ability to export both terrain and custom terrain texture alphamaps is a huge advantage and speedup in your workflow.Īnd luckily, the latest UDK natively supports Raw-16 import and export, greatly simplifying your workflow to and from World Machine! World Machine can serve as an excellent terrain generator for Unreal Engine-based maps.
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